Overview

Most digital experiences today are flat, screen-bound, and interface-heavy.

As AI and immersive technologies evolve, I believe interaction will move away from clicks and dashboards toward presence, space, and intent.

Matrix is a speculative design exploration that imagines how people might exist, work, and interact inside immersive digital environments where identity is spatial, not profile-based, and interaction is physical, not menu-driven.

This project is not about shipping a product today. It’s about exploring what comes after screens.

Type: Concept / Speculative Case Study Role: Product Designer Focus: AR/VR interaction, spatial UX, future systems thinking

Why Matrix?

AI is accelerating how we think, create, and decide.

VR and spatial computing are redefining how we experience environments.

What’s missing is a clear design language for:

Matrix exists because AI and VR will shape the future of experience — and design needs to move with it.

The Core Idea

Matrix imagines a shared digital environment where:

Instead of navigating interfaces, users move through environments.